Mar 24

kawaii_skullForge World released the Scyllax Guardian-Automata Covenant over last weekend. They helpfully also released the experimental rules for them on their web site. Today we’re going to pick through these rules and figure out if these guys are worth it.

First and foremost, I want to complain about what I call “points packaging”. When you buy a unit in 40K, you get a few of the models. Rarely you get one model when buying the unit. The problem is that when you take this “package” of several models, the points value doesn’t add up.

This makes sense for stuff like Tactical Space Marines. Buying five Marines automatically comes with a Sergeant. Since they are X points each, you would expect the packaged group of five to be more points than 5*X since you are paying for the Sergeant as well. Indeed, the Tactical Space Marines are 5*X + 10 points.

The problem is that the Guardian-Automata don’t have a Sergeant. They are 35 points each, and the initial group comes with four of them. You would therefore expect them to be 140 points. They are not though – they are 155. If anyone wants to enlighten me in the comments as to why this is, feel free.

So, on to the actual review. The Guardian-Automata are a Troops choice for the Adeptus Mechanicus army. At 35 points, they are definitely one of the heavier-costed Troops choices in the game. That huge investment does give them T5 and two wounds, which will increase their staying power. It also makes them more-or-less immune to double-strength Instant Death, which really helps with the huge point investment. That also helps in a weird way because you can buy less models for your army, which significantly reduces the amount you spend per year on the Forge World tax.
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Scyllax AutomataForge World’s previous teaser in White Dwarf about new Mechanicum models has apparently come true! They released the Scyllax Guardian-Automata Covenant for pre-order over the weekend. You can order them now and they will dispatch for shipping on Friday, March 27th.

They have posted the rules for them on their site. I’ll be doing a write-up on those rules later today or tomorrow morning, so stay tuned.

Here’s Forge World’s official blurb…

Deployed onto the battlefield as elite shock troops or the bodyguards of their magos overseers, Mechanicum Scyllax Guardian-automata have been adapted with a wide variety of mechadendrites and servo-arms for dissecting living matter with murderous speed. With an armoured carapace as durable as Legiones Astartes battle plate and powered by a rad furnace which can vent debilitating radiation at will, the Scyllax Guardian-automata are a force to be truly feared on the battlefield.

The Mechanicum Scyllax Guardian-automata Covenant consists of four Scyllax Guardian-automata, each armed with a Scyllax bolter and various interchangeable claws and mechadendrites forming a mechadendrite combat array. Scyllax Guardian-automata Covenants can be taken in Mechanicum armies in Horus Heresy games and experimental rules for this unit are available to download here.

Let’s take a peek at these great models!


Horus Heresy – New Gubbin Preorders

posted by TheRascalKing13
Mar 22

There’s a new set of customizable parts for your Horus Heresy Space Marines army. There’s shoulderpads for Mark II, III, and IV Ultramarines. Thy have also pre-released Mark II torsos and heads for the Iron Warriors.

The models are available for preorder. They will be dispatched Friday, March 27th. Without further delay, here’s the new models.

Ultramarines Mark II, III, and IV Shoulderpads, respectively

Iron Warriors Torsos and Shoulderpads


Adepticon Top 32 Qualifiers Announced

posted by TheRascalKing13
Mar 20

participation_medalWe’ve got news from Chicago that the Adepticon qualifiers for the big event on Sunday have been released. Adepticon is, at this point, probably the most hardcore Warhammer 40K event in the world. I’ve linked the sheet at the end of this post if you want to download it and check it out.

There was a surprisingly healthy variety in the armies that were brought. While I was expecting a big serving of Eldar spam, I really was not sure what to expect out of the second through fifth place positions. Let’s get right down to it and tally up these armies. I did include the alternates in these counts.


Overall

Army Count Army Count
Space Marines 15 Imperial Knights 3
Necrons 11 Orks 3
Eldar 10 Grey Knights 3
Tyranids 9 Astra Militarum 2
Space Wolves 8 Chaos Space Marines 2
Tau 7 Dark Angels 1
Chaos Daemons 6 Blood Angels 1
Inquisition 4 Dark Eldar 1

Top 10

Army Count
Space Marines 5
Eldar 4
Grey Knights 2
Space Wolves 2
Imperial Knights 1
Inquisition 1
Tau 1
Dark Angels 1
Chaos Daemons 1

Wow! Space Marines are blowing it up! I would not have expected them to rank so highly, but I’m not completely surprised. They have a ton of splash use as a secondary army. They are also packing a few of the best units in the game right now, specifically Bikes and Centurions. Their troops have high versatility, too, so you rarely end up paying the “Troop tax” for having multiple force organization charts.

adepticonThe Eldar and Tyranids are also at the top of the charts, and there’s no surprise there. Very rarely does a unit come along that ruins competition as badly as the Wave Serpent. The Tyranids are probably the best book to come out in years. Nothing is too horribly underpointed, and there’s lots of room to try out different things. Flying Hive Tyrants are definitely good, and lists like Sean Nayden’s Lictor Shame have won big tournaments like the Las Vegas Open.

The one very strange thing I was not expecting was the lack of Imperial Knights. They only showed up a handful of times, and they only appear once in top 32. I’ve found Knights to be very hard to beat, and I’ve seen them place well at other big-league tournaments. I’m curious if this was an anomaly, if people are shying away from them, or if the rest of the metagame just causes too many problems for them.

As a last thought, shout out to John McCool for having the coolest name in the tournament, and also for being the only Ork player to qualify with his triple Ork list. Stay cool, McCool.


Adeptus Mechanicus Rumors

posted by TheRascalKing13
Mar 18

mechanicus_broWe have news that the Adeptus Mechanicus are coming in soon. There’s speculation that they will be brought into the 40K universe as well as expanding on the opportunities they already have in 30K. The models that Forge World has released are stunning already, it will be nice to see them expanded into a plastic line.

This was found due to a teaser image I’ve copied in below. You can see that there’s some binary at the top of the new White Dwarf cover. We can use the programming language perl to decode it into ASCII text. Here’s what I ran through the terminal on MI40Ks servers to decode what that binary text says.

mi40k # echo “01000001 01101100 01101100 00100000 01101000 01100001 01101001 01101100 00100000 01001101 01100001 01110010 01110011 00100001″ | perl -lape ‘$_=pack”(B8)*”,@F’
All hail Mars!

So, everyone seems to think that means there’s going to be a wave of Mechanicus coming. Let us know in the comments what you think and if you’re excited for the new models!

Hail-Mars


Listhammer: Being The Alpha

posted by TheRascalKing13
Mar 16

alpha_maleWelcome back to MI40K! Today we’ll be taking a look at a list that inkzoo and I have been trying to get working for a while now. We’ll take a look and then figure out what is and is not working for us. We’ll play through a few test games and see how it stacks up. Without further ado, here’s the list.

Show/Hide Alpha Strike List

Now that’s just about the spammiest thing I’ve ever seen! inkzoo built this specifically to try out a bunch of new Drop Pods he had purchased. After putting them into a list, he ran with the alpha strike theme and built the rest of the list around some of the many Terminators he has.

This list was also built with the idea of solving a problem. The current metagame is utterly dominated by a handful of units. The big problems are Eldar spamming Wave Serpents, Imperial Knights, and Tyranids spamming monstrous creatures and Lictors. This list attempts to solve all three of those problems at once. It does so via the perennially-powerful Meltagun.

If there’s a Knight causing trouble on the board it will find itself rapidly surrounded on the first turn. If more than a few Wave Serpents show up, hopefully the weight of the Assault Marines’ Meltaguns will knock a few of them out of the air. The Tyranids tend to fly or come in from reserves, so they are a bit different of a matchup. In theory the abundance of AP2 should help out, but the utter lack of anti-air is working against us. Additionally, ranged Tyranids tend to fight by using the weight of small arms fire, which is good against our Terminators. As 40k is exceedingly more of a rock-scissor-paper game, we did not expect to be the best against everything.

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Administration Updates

posted by TheRascalKing13
Mar 15

adminI’ve got the forums back online, though all of the data is lost to the warp. I did not expect to recover any of it, as that data was not crawled by any of the various web robots.

The forums still need an hour or three of work before being they are fully functional. There’s still some additional branding that I need to get done. I also have not dialed in on a great anti-spam solution. Feel free to start using them, but know that it might be hairy for the first week or two.

Lastly, I was unable to revive the old posts. I was hoping to scrape the data from archive.org, but they only have the first 10 posts from each month. They also are missing all of the image data. r3con helpfully lost all the backups, and our old host understandably discarded their site images a long time ago.

So, we’ve got new articles incoming right now, including a list review, a battle report, and any news I can scrape together from the web.


New Forge World Solar Auxilia Models

posted by TheRascalKing13
Mar 14

bobcatForge World has released a new round of Solar Auxilia models. They are available for pre-order, and will be shipped out at the end of this week on March 20th.

Forge World’s quality is always unrivaled. There is some thin bits on the Ogryn I’d be worried about snapping, but for the most part these look pretty good. I also think the Rapier looks how I would design a gun car if I only had a Bobcat front-end loader and a minigun.

The rules for these models can be found in The Horus Heresy Book Four – Conquest.

Without further ado, here’s the models and Forge World’s official write up.


Solar Auxilia Rapier Quad Multi-Laser

The Rapier weapons platform is used extensively by the Solar Auxilia. Its hard-wearing armoured track system and high load capacity make it ideal for carrying powerful weapons that are too heavy for an auxiliary to carry into battle.The quad multi-laser tears through enemy infantry formations in rapid firing bursts, the terrifying sound of which has heralded the advance, and victory, of the Solar Auxilia for generations.

The Solar Auxilia Rapier Quad Multi-Laser can be taken as part of an Auxilia Rapier Battery in Solar Auxilia armies in Horus Heresy games. Rules for this unit can be found in The Horus Heresy Book Four – Conquest.

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The Phoenix Rises

posted by TheRascalKing13
Feb 27

blue_phoenixMI40k is back in action. I’m going to be cleaning up and running some restore scripts to get the old content back in place. I wanted to get a placeholder post up so that any old posts aren’t misconstrued as new.

Welcome back, MI40K’ers!