Well I made some tweeks to my last list before playing, and they were a mistake 
My friend is playing mech Blood angels with multi-melta attack bikes. He was able to reliably penetrate my vehicles blowing them up 2/3s of the time. Fast razorbacks can move 12 and fire, making my pulses less effective. I learned that I need to be more conservative in my deployments, especially when going second. One way is that I can deploy the doom arks sideways and then pivot them so they don’t count as moving while at the same time being up to two inches farther away. I also need more range anti tank, my lance crypteks with warriors were the stars of the game. I also needed to break up into more smaller units so that units that get assaulted are more likely to be removed on my opponents turn and less points are lost per assault. Tomb Spyders were not working well for me, I bought them to deal with psychic powers however afterwards I thought about it and it only applies to powers that target the necrons in a limited range. It basically helps against Jaws of the world wolf, blood lance, and other similar powers. However most of the powers are defensive in nature and this does not help me. I replaced them with wraiths to see how it works. All in all I am happy with how the list operates, I just need to tweak it a little.
So with that in mind I made a slight change to the list. The particle shredder was nice, I got twin-linking against 4 targets with one shot, however I made the mistake of firing some of my other units first. I also found that although the 5 man units are small, with the court they effectively become a 7 man unit and have decent survivability. Nemesor with a chronometron is awesome for taking those tough wounds and making a unit last longer. I need to get a lot more practice using his ability and planning my turns in advance.
Example: I knew I was not going to shoot my immortals and they were going to charge a rhino with my warscythe, If i had given them furious charge I might have gotten a chance to take out the second rhino instead of just glancing it.
Nemesor Zahndrekh
same as before
Anrakyr the Traveller, Catacomb Command Barge
My friend said to play him as being able to use his ability in a barge(open topped vehicles dont have fire points), so until I get an official FAQ one way or the other I will continue to play it this way.
Triarch Stalker – Particle Shredder
I found that the ability to twin link multiple targets with a single shot was very helpful
Triarch Stalker – TL Heavy Gauss Cannon
For getting that reliable twin-linking against a hard target, most likely heavy infantry so that my arks don’t scatter
5 Warriors
1 Harbinger of Destruction Solar Pulse
1 Harbinger of Destruction
5 Warriors
1 Harbinger of Destruction Solar Pulse
1 Harbinger of Destruction
These units work really well for the first two turns as they wracked up the damage results on my opponents vehicles. The solar pulses forced him to close in on me with his razorbacks to try and shoot, pulling him into my ideal weapon range.
5 Immortals
1 Harbinger of Destruction
1 Harbinger of Destruction
5 Immortals
1 Harbinger of Destruction
1 Harbinger of Destruction
I want to see how the improved durability for these guys worked compared to the warriors and to see if it is worth the additional points
7 Pyrrhian Eternal
1 Harbinger of Eternity Chronometron
These guys go with nemesor. Every once in awhile Anrakhy will start in this unit so I can use the chronometron on his tachyon arrow.
3 Canoptek Wraiths – Particle Caster x1, Whip Coil x1
My light counter assault unit.
Doomsday Ark – Its all in the name
Doomsday Ark – Its all in the name, the second one is to make it so I can more accurately target those who will receive the least amount of cover saves.
Personally I am not a fan of lance courts very much, especially with the MSU nature of the tournament scene. With all of my weapons having the gauss rule they can support the crypteks against vehicles. I am kind of worried about focus fire dropping my smaller units, however they are basically 7 man space marine squads that can resurrect. Either way I need to learn how to deploy this army effectively before I can expect to get the most out of them.













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