Well I made some tweeks to my last list before playing, and they were a mistake 

My friend is playing mech Blood angels with multi-melta attack bikes.  He was able to reliably penetrate my vehicles blowing them up 2/3s of the time.  Fast razorbacks can move 12 and fire, making my pulses less effective. I learned that I need to be more conservative in my deployments, especially when going second. One way is that I can deploy the doom arks sideways and then pivot them so they don’t count as moving while at the same time being up to two inches farther away. I also need more range anti tank, my lance crypteks with warriors were the stars of the game. I also needed to break up into more smaller units so that units that get assaulted are more likely to be removed on my opponents turn and less points are lost per assault. Tomb Spyders were not working well for me, I bought them to deal with psychic powers however afterwards I thought about it and it only applies to powers that target the necrons in a limited range.  It basically helps against Jaws of the world wolf, blood lance, and other similar powers.  However most of the powers are defensive in nature and this does not help me. I replaced them with wraiths to see how it works. All in all I am happy with how the list operates, I just need to tweak it a little.

So with that in mind I made a slight change to the list. The particle shredder was nice, I got twin-linking against 4 targets with one shot, however I made the mistake of firing some of my other units first. I also found that although the 5 man units are small, with the court they effectively become a 7 man unit and have decent survivability. Nemesor with a chronometron is awesome for taking those tough wounds and making a unit last longer. I need to get a lot more practice using his ability and planning my turns in advance.

Example: I knew I was not going to shoot my immortals and they were going to charge a rhino with my warscythe, If i had given them furious charge I might have gotten a chance to take out the second rhino instead of just glancing it.

Nemesor Zahndrekh

same as before

Anrakyr the Traveller, Catacomb Command Barge

My friend said to play him as being able to use his ability in a barge(open topped vehicles dont have fire points), so until I get an official FAQ one way or the other I will continue to play it this way.
Triarch Stalker – Particle Shredder

I found that the ability to twin link multiple targets with a single shot was very helpful
Triarch Stalker – TL Heavy Gauss Cannon

For getting that reliable twin-linking against a hard target, most likely heavy infantry so that my arks don’t scatter

5 Warriors
1 Harbinger of Destruction Solar Pulse
1 Harbinger of Destruction

5 Warriors
1 Harbinger of Destruction Solar Pulse
1 Harbinger of Destruction

These units work really well for the first two turns as they wracked up the damage results on my opponents vehicles. The solar pulses forced him to close in on me with his razorbacks to try and shoot, pulling him into my ideal weapon range.
5 Immortals
1 Harbinger of Destruction
1 Harbinger of Destruction
5 Immortals
1 Harbinger of Destruction
1 Harbinger of Destruction

I want to see how the improved durability for these guys worked compared to the warriors and to see if it is worth the additional points

7 Pyrrhian Eternal
1 Harbinger of Eternity Chronometron

These guys go with nemesor. Every once in awhile Anrakhy will start in this unit so I can use the chronometron on his tachyon arrow.

3 Canoptek Wraiths – Particle Caster x1, Whip Coil x1

My light counter assault unit.

Doomsday Ark – Its all in the name
Doomsday Ark – Its all in the name, the second one is to make it so I can more accurately target those who will receive the least amount of cover saves.

Personally I am not a fan of lance courts very much, especially with the MSU nature of the tournament scene. With all of my weapons having the gauss rule they can support the crypteks against vehicles. I am kind of worried about focus fire dropping my smaller units, however they are basically 7 man space marine squads that can resurrect. Either way I need to learn how to deploy this army effectively before I can expect to get the most out of them.



So as I said in my last post, I am working on a Necron list for the Nova Open in Arlington Virginia.  The details of the event can be seen here

Nemesor Zahndrekh – He is mainly here because A. He opens up a court B. I have a few units that would benefit from tank hunterAnrankyr – Tachyon arrow, opens a court, and mind in the machine

2x Triarch Stalker, Particle Shredder – These are the core that I built the list around. I want to run two of these bad boys I went with the shredder because I liked the potential opportunity to twin link against multiple targets with a shot. Also with their size they should make good shields for my troops

10 immortals Gauss
Harbinger of Transmogrification
Harbinger of the Storm, Lightning field

10 immortals Gauss
Harbinger of Transmogrification
Harbinger of the Storm, Lightning field

The idea with these is that they shoot at either infantry or vehicles, hope for a result on the chart. Either way they give them some manner of difficult terrain check. Also once the enemy is within 12 the storm has his staff as well as the lightning field if I get successfully charged. Should stop lone characters from trying to run in and eat them alive too much, also good protection against potential walkers or other such things.

5 warriors
2 Harbinger of Destruction – one with pulse

5 warriors
2 Harbinger of Destruction – one with pulse

Objective sitters that can put out some distance hurt while hopefully staying safe. I like splitting up my lance courts since I can now target two different things, and with the way I plan to run my triarchs them getting the twin linking makes up for the loss of the chronometron.

2x doomsday ark – my feelings on these are that one by itself is easy to avoid and hide from. Two however placed in the corners will really limit an opponents deployment options, especially if I go first with the doom scythe. Taking advantage of that extreme range. Outflankers could be a problem, but they don’t show up until turn two.

2x tomb spyder gloom prism – counter psychic defense

Depending on opponent, scenario and other factors like terrain I could almost see myself setting it up as two separate identical forces. Now either my opponent can go all out and try to crush one flank, leaving him exposed to the long range from the other one, or will have to separate and try to engage both forces at the same time. With this list I am going for board control as well as threat saturation. Now naturally this list is all conjecture at this point but I hope to get in some practice games with it and make tweeks as necessary. I will try to get my friends to proxy some of the more popular net lists(see grey knights) as well as other types of mech lists just to see how it would fare. Honestly my biggest concern is tau because of things like jump shoot jump, but with the amount of ID I have as well as the ability to put the hurt on his tanks I am not to worried. It is just him killing my tanks that I worry about.

I hope to get a game in with them soon to see how they do.

 



So we have been dead for the last few months, to be honest I was just not feeling the mojo.

Everything felt kind of stagnant.  Even new models were just not doing it for me.  I was just not feeling the rules, and I think (much to my shame) the internet was getting to me. I just was not feeling the joy of playing that I used to because everything was already talked to death.  Didn’t feel the urge to even post for months. I just did not even feel like playing or painting that much.

However in the last month I have managed to find my spark. I signed up for the Nova Open Grand Tournament and have been painting and play-testing like crazy.  I also plan to attend a lot more tournaments, I realized that a 30 to 90 minute drive should not stop me from getting in an entire day of fun.  I also made a resolution to try to get my armies painted. Playing against painted armies is just more fun.  To make that more of a reality I have cut down on the armies I plan to keep.  I have decided that Space Marines, Deathguard, and Necrons will be my focus.  I had Dark Eldar, Grey Knights, and Tyranids but was finding that the way I wanted to play them was just not working for me.  I also found that by having so many armies, the task seemed to daunting so there was no point in even trying. Now I am breaking it into sections.  Today I worked on my two doom-arks, just them, nothing else and it made the task seem much easier.

Personally I am really getting excited about 6th edition and hope that it will breathe new life into the game for everyone. I plan to keep updating the blog here with battle reports, as well as my painting blog in the near future as I prep for NOVA in August.

Event ticket is bought, hotel is reserved, vacation is requested.   All that remains is getting the army together.

 


Feb 23

It seems the server who was hosting MI40k was the target of a hack that replaced every single index file on the server with a link to their facebook page.    The site is back up and running,  and will be fully operational in the next week or so I hope.  The forums will probably take a bit longer to sort out than the front page there is no timeline on them.  If you see a Algerian hacker walking down the street please punch him in the face for me.


Feb 10

XV89 Crisis Battlesuit

I usually glance over the Forgeworld emails before deleting them, but today something caught my eye.

Imperial Armour Rules Updates
The Forge World writing team have been hard at work compiling a
rules update for the various units and upgrades found in some of the older Imperial Armour books, in particular for our Tau Empire range. They’ve also produced an Elysian D-99 update document to bring this characterful veteran force, found in Imperial Armour Volume 4: The Anphelion Project, into line with the more recent Elysian rules from Imperial Armour Volume 8: Raid on Kastorel-Novem.

Rules updates?  For Tau?  Faster than you can say “For the Greater Good” I clicked the link for the rules.

Skimming the rules, I groaned a bit at when I got to this nugget for the updated XV8 to XV89 Battlesuit upgrade:

XV89 Battlesuit: Increases the Battlesuit’s armour save to 2+, but all moves made during the Assault phase using the Jet Pack rule are at D6″ instead of 6″. Three hard-point weapon systems must also be selected from the Tau armoury (see page 25 of the Tau Empire codex).

So yeah. This is a wargear option already in the codex for the XV8 which is 5 points cheaper than this IA rules. I know they make nice models (I own several of them) but COME ON Forgeworld! Get some editors to check this stuff!

Anyway, all of the listings have been updated to be used in normal Warhammer 40k games, just like many in the latest Imperial Armour Apocalypse. Feel free to post some rants below for goofy rules for your army of choice.



Privateer Press released two videos this week.   The first one generating a lot of buzz is the preview of the next Warmachine release, Colossals. To put in Warhammer terms, Colossals appear to be similar to Titans in size and scope where Warjacks are more comparable to Dreadnoughts.

http://privateerpress.com/warmachine-colossals-video-preview

This site has a good selection of still shots taken from the video.

http://losthemisphere.com/blog/?p=19196

I have mixed feeling about the direction the game appears to be going. I consider Warmachine a fun alternative skirmish game when I don’t feel like taking out a bunch of models to play 40k or WHFB. That being said, I really do have a thing for giant robots. The Retribution Colossal looks pretty sweet. However, I am done if they start bringing transports out and turn it into Warma-Razorspam though.

Finally, they previewed an upcoming App that will serve as a great tool for army list construction AND gameplay.

http://privateerpress.com/warroom

While I applaud their forward thinking about using an App during the game in place of the stat cards, I wonder how it will affect the speed of the game. However, the internal links to the rulebook is awesome. Also, the idea that things are updated automatically with new FAQs is pretty sweet though. It makes Game’s Workshop look like they are stuck in the middle ages.


Sabol Design Sale

posted by R3con
Feb 6

Sabol designs is having a 30% off sale.  For the budget minded gamer this is a amazing opportunity to pick up quality foam at dirt cheap prices.

I am a big fan of their foam and their bags, and my run in with  their customer service has been nothing but awesome! I really cant recommend these bags and this company enough.

February’s Super Bowl, Valentines Day, Wedding Sale!In honor of my new marriage throughout the month of February we are offering a  30% discount  on all things ARMYTRANSPORT!  Simply use the code: congrats in the checkout.

Feb 3

All warhammer games are 66% off.  Though blood bowl the game I would recommend is not included in the sale.



Back in January Battlefoam had a contest to design new trays for their 40K line.  I partook in the event and designed a new Dark Eldar tray that I thought would be beneficial.  The winners were announced January 17th on their Facebook page:

We have chosen! First off, thanks to everybody for submitting. All of the designs were so great that we even increased the prize pool. Winners are as follows:

#1- Nick Podrebarac! You won Freebootaz shirt, a 40K Radio shirt, stickers, a $10 gift card for Battle Foam, and two of your trays that you submitted to us.
#2- Lathan Montgomery! You won a Freebootaz shirt, a 40K Radio shirt, stickers, and your tray!
#3- Chris Churchill! You won a 40K Radio shirt, stickers, and your tray!
Read More…


Jan 30

To go along with the great tradition that is  miniature Monday on twitter, MI40k is going to feature one painter a week that takes part in the event.  I found a great blog and this well painted baneblade on a blog called Ramblings from the Trenches.  He’s got some other great posts like using chaos spawn as cake toppers at his wedding.

This is one of those paint jobs I really love. It’s got a simple color scheme, nice shading and attention to detail. Personally, I would have given up after trying to detail one armor plate worth of rivets much less a whole baneblade worth.