Archive for June, 2011

Jun 28

In my daily search for Tau-related news, I happened upon this information. Today is National Tau Day! Now when people see my name, they automatically think I hate pi. In fact, I love all kinds of pies!

It’s Tau Day because there is a group of mathematicians who believe the fundamental constant should be 6.28, that is, double what pi is. This way a quarter of a circle is tau/4. This seems much more intuitive than defining the ratio as circumference to radius, instead relying on circumference to diameter.

Anyways, it’s a slow news day. So, here’s pictures of my fully-painted Tau army to celebrate today. Oh, and say something nice to the Tau players in your area today.

 
 
 
 
 
 
 



For those of you who do not read the excellent Warhammer mega-site The Bell of Lost Souls, you may have missed out on the discussion surrounding Mantic Game’s new table-top wargame. It’s called Warpath, and it’s causing some waves in the wargaming community. Unfortunately, it’s probably not the kind of waves they hoped for.

They have released images and fluff mock-ups of the first two armies announced. These armies are the Forgefathers and the Orx. You can view the pictures there. We are unable to post them on MI40K due to exclusivity contract Bell of Lost Souls and Mantic.

My opinion on this is that these armies are completely unoriginal. You could easily slap the label “Orks” and “Squats” on them and you would never know the difference. The fantasy-but-in-space theme is starting to get tired, and there really needs to be innovation in the wargaming space. It’s not even just fantasy in space; It’s grimdark fantasy in space.

There’s a few positives to this, however. The ease of integrating the models into Warhammer 40k should be brainless. Considering that Games Workshop has such a huge chunk of the market, making compatible-looking models is an interesting approach to the market. I know of at least one gamer who likes looking to Mantic as a huge bits box,and to be honest, it works.
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Forge World has graced us with three new kits in the last week for a plethora of races. The accelerated speed of Forge World releases is really helping to spice up model buying. With the currently still-low exchange rate, some of the releases are even priced rather aggressively for Games Workshop standards.


Dark Eldar Reaper

The first release this week is for the Dark Eldar Reaper. It’s a Ravager body with a huge gun stuck to the front with multiple firing modes. It always causes Haywire damage regardless of if you use the blast or direct-fire shot.

On the whole, it’s rather underwhelming. Haywire is pretty good, but compared to Ravager it fails to compete at killing Troops or vehicles. Forge World models are already a bit overpointed, and this is no exception. I really, really dig the sail.

Also, “Reaper”? Considering that we now have a Dark Eldar Reaper and Eldar Dark Reapers, someone in the naming department needs to lose their Christmas bonus.

Experimental rules
are available.
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Jun 23

More rumors from Blood of Kittens. Pretty in depth rumors here. Some interesting stuff to say the least. If true, then this will be a pretty big jump from fifth to sixth edition.

Layout
Pretty crisp and clean
on odd pages there is the normal rule text with examples, on even pages there are the usual diagrams and charts, and small boxes with definitions
Lots of rules that were formerly explained within the text, are now only summarized in the text, the full rules are given in these boxes, you can read the rules text very fast without much detail, there are some boxes that have a name of a rule, but are empty otherwise. I guess that there should be page references to later pages, for example in the terrain rules, there is Torrent of Fire mentioned, the rule is explained much later (in a box), there is an empty box in the terrain section that reads Torrent of Fire however
So you have both: clear rules veterans and easy reading for first-timers
But it seems that there is not much space left for pictures, though :(

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Jun 23

Grey KnightThere will be a Warhammer 40k tournament at Gamer’s Sanctuary this Saturday, June the 25th. It will be 1850 points. All of the missions will be released the day of the tournament.

Entry Fee
Registration
Start Time
$10.00
10:00 am
11:00 am

Gamer’s Sanctuary

4290 Miller Rd #9
Flint, MI 48507
(810) 720-8280



When the model for the Stormraven was released,many people griped about the absurdly anti-aerodynamic design. The model is squat, short, and rather inelegant. It is quite literally a hovering Land Raider.

Chapterhouse Studios aims to change all that. They’re going to be releasing a tail extension in the next week to try to make the Stormraven look a little more like a flying machine. It still is pretty clunky, to be honest. However, this looks less like a tank on a flying stand and more like a piece of aeronautics.

The left image is the painted, original Stormraven. The other two pictures are the adjustments the kit will make.

So, what does everyone think?


Jun 21

It looks as though the Ultramarines movie is going to be delayed if not cancelled. The distributor and the producer are arguing over who has distribution rights in which part of the world, and it could cause problems with finishing the movie.

Essentially, there’s been a disagreement about who gets the money from the distribution in North America and also the rest of the world. Several companies had a stake in the rights, and it looks like there was some parts that were not completely hammered out. Since distribution of special editions was not specified, all parties believe they have a right to that distribution. Lawsuits have been filed.

Here’s to hoping that this all works out and we can get to check out Ultramarines sooner rather than later. Read more at Milord and Associates law firm.



My friends over at reddit pointed me towards the website Shifted Matrix. The gentleman who owns it has both a Chaos Space Marines Thousand Sons army, and a Pre-Heresy Emperor’s Children army. They are both so massively impressive I had to share. Click through to his site to see the full galleries.


New 6th Edition Warhammer 40k Rumors

posted by TheRascalKing13
Jun 20

Here’s a fresh set of rumors from Blood of Kittens. While they are usually pretty reliable, there seems to be some insane changes in the books. I’d take it with a grain of salt, but hopefully there’s some truth in here.

Show/Hide Rumors

A few of the changes seem counter-intuitive to the direction that Games Workshop has gone in before. First and foremost, I don’t think adding in excessive tables will help get new players into the game. Having multiple Feel No Pain, Furious Charge, and other rules is also a step away from simplicity that won’t add much. The same is true for multiple BS tables to figure out To Hit rolls.

Similarly, many of the rules seem non-intuitive. There is no reason Deep Strike should be more accurate away from enemy troops. I also see a lot of confusion from wound allocation. Every fifth wound is assigned by the shooter? I think Games Workshop should go more towards the Warmachine paradigm of your opponent doing as little as possible on your turn.

On the other hand, there is a lot of good stuff to be had here. The more interesting special rules, like Stealth units vanishing, could add some much needed flavor to the game. I also think making squad leaders more important will add some needed realism.

Another thing I have a problem with personally is the inclusion of more “epic” and unique special characters. I think part of the fun of the game is getting to make a custom force and having a good way to make a force unique. Everyone taking the same special characters feels like it makes the game smaller, and more focused on the “official” storyline. I believe it stifles creativity. This is combined with the fact that build-your-own HQ choices almost unilaterally suck.

All said and done I think the next edition will be good for Wargaming, particularly with the terrain having more rules and less efficiency. I do know that I hate change, and so do a lot of people, so I’ll really have to see some resolve from Games Workshop that they want to make the rules work. Here’s to hoping they’ve learned something from the exodus of players to other games and the fact that rules forums are usually the busiest forums.


Jun 17

Here at MI40K, we take our dorking seriously. I, personally, have been shoving tiny plastic men around for half my natural life. As you can only expect, this has attracted flocks of beautiful women to me. I have had trouble in the past keeping enough free time while fighting off all these women. So, I decided to bite the bullet and just tie one down. That way I can have something to tell all the other ones, and thus free up some time to paint. Last year on Christmas I was engaged, and now I’m to be married this July 7th.

So, what does this have to do with Warhammer? What better way to celebrate such a life experience other than getting MI40K, Dark Future Games, and our associated posses out to a hotel in Wixom and get some games in! We all got together last Saturday and played three games and drank several gallons of liquor. We had twelve folks show up all together. The event was organized by R3con.

We were basically playing Warhammer, but we made one addendum to the rules. Any die at any time can be rerolled by any person at the cost of a shot of whiskey. Rerolling the same die again could only be done by taking three shots. After that, no additional rerolling was allowed. We also gave the Designated Driver’s the ability to have their partner take the shot for them when we were playing team games. Some people really had fun with this, taking shots to reroll scatter dice or the Seize The Initiative roll.

The other rule was that major losses would be punished by immediate icing of bros. Hence my brother Biskelion up there anchoring the article, getting laughed at by courtneyfro.
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