So as I continue my preparations for the NOVA open I am asking my friends to help me play test and modify my lists as necessary. I am finding that this process is very helpful as I usually go to a tournament with little to no preparation, and it shows on the battlefield. This time I am play testing a list, making modifications as necessary and trying to kick some ass. So here is my current incarnation of the list
Doom Stalkers
Nemesor Zahndrekh
Overlord with Weave, warscythe, Mindshackle Scarabs, and a Command Barge(Dreadnaught proxy)
2x 5 man warrior unit
2 x destruction cryptek, pulse
6 man immortals unit(1)
Despair cryptek both with veil and nightmare shroud
lord with warscythe MSS
6 man immortals unit(2)
Despair cryptek both with veil and nightmare shroud
cryptek with chronometron
2x triarch stalker (1), (2)
1x doom scythe (Storm Raven Proxy)
2x doomsday ark
Mechdar
Yriel
Autarch with fusion gun
2x 7 man rangers squad
3 man guardian bikers with suriken cannon
5x dire avengers in wave serpent
8x fire dragons in wave serpent
2x fire prism, one with holo field
5x harlequins in transport
3x warwalkers with scatter lasers
Mission Goals
Primary was Objectives, secondary was kill points, tertiary was table quarters.
Deployment
Eldar win the roll off for first turn and elect to go second. I deploy and as expected he reserves everything.
Turn 1
Necrons
I knew he was not going to show up till my turn two, I also know that I will not get assaulted the first turn his units show up as they are all in transports. For this reason I veiled immortals(1) towards his left objective with Immortals(2) nearby.
Turn 2
Necrons
Turn two go really quickly, my CCB and Doom Scythe go flat out to protect themselves with Nemesor giving the Doom Scythe stealth. Nemesors unit teleports towards the middle to sit on the center objective, making all their dangerous terrain test.
Eldar – Pulse is in effect
Everything but the bikes and dire avenger units show up
War Walkers outflank on my right everything else shows up on his back table edge. Fire dragons disembark to fire on the Catacomb command barge.
Fire dragons cause the CCB to explode, however the necron overlord is not pinned
Scatter lasers open fire, dropping warriors(2) to one unit of warriors reducing them to a lone harbinger of destruction. He then passes his leadership test to not run, however the other cryptek fails to get up
Turn Three
Nemesor gives the Doom Scythe tank hunter and takes away stealth from one of the pathfinder units.
I move to make the most of the shooting available to me. Immortal(1) teleports over to try and take out the pathfinder units on the right side of the table. During my shooting phase my Doom Scythe manages to kill the fire prism, and shook the wave serpent.
Warriors kill the walkers through a combination of lances as well as immobilized results from the warriors
Shooting only manages to kill one ranger
Doom Ark shoots at fire dragons, scatters and puts a wound on my overlord
Overlord charges the fire dragons, killing 4 in close combat and making them run off the table.
Eldar
The dire avengers in a wave serpent and jetbikes come in.
Doom Scythe is killed by Bright Lance
Prism Shoots Veil immortal unit without lord, wiping out all but the cryptek. The lord gets back up
Stalker (1) becomes immobilized, Yriel disembarks and assaults nemesors unit. He uses his large blast attack, wiping out the unit.
*I made two big mistakes this turn, I forgot about the second prism, I should have ran with my immortals(1) so I could spread out and deal with the rangers with shooting next turn. the second was forgetting about Yriel being in the transport and not moving nemesors unit back. However this was a good lesson, if ANYTHING is going to assault you next turn veil away.
Turn 4
Stalker(1) kills Yriel
Doom Ark(1) immobilizes harlequin transport
Doom Ark(2) kills two bikes, they pass their test
In assault Overlord kills wave serpent in close combat, dire avengers pass pinning check
Lord and cryptek assault ranger unit 1, killing four and chasing them off the table
Eldar
Wave Serpent kills doom ark(1)
Dire avengers kill overlord as he fails two out of three 2+ Saves
Prism Kills Lord + Cryptek Unit
Everyone fails to get back up
Turn 5
Doom Ark(2) moves in an attempt to get a shot on the remaining bike camping the objective
Stalker(2) and Cryptek move to try and contest the objective next turn, trying to get into a different table quarter in the process
Lances blow the cannon off the prism
Eldar
Stalker(1) survives fusion gun from Autarch
Game does not end
Turn 6
Doom Ark shakes prism
Stalker(1) kills autarch who missed with fusion gun
Eldar
Fire Prism flatouts to contest my objective
Rangers pin warriors after causing one casualty
Harlequins and dire avengers charge stalker(1). Manage to result it to death barely, allowing them to consolidate onto the objective
Game does not end
Necrons
Cryptek fleets to contest.
Gauss Flayer kills fire prism with immobilize result, dire avengers make all their cover saves
Remaining triarch stalker runs and makes it in contest range of the middle objective
Eldar
Lone cryptek contesting the opposite right objective gets shot down
Contesting Stalker is assaulted by harlequins and is wrecked
Eldar win on all three objectives
I made a lot of little mistakes during the game, that really cost me in the long run. IF I had moved Immortals(1) and Immortals(2) then it would have been a completely different game. Sorry about the poor pictures, the placement of our gaming table makes it hard to take good pictures, especially with the blinds in the backround having a lot of light showing through. I will also try to take better notes during the game for the next battle report. Still learning how to write these so I hope to improve.
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Good BR, I commented on Necrontyr but I thought i would make some comments here as well. Since it was objectives as primary you had the advantage there having more troop choices. I think you where to agressive with your Immortals. When he reserved everything you should have just walked up toward center and moved out from there later on.
With your list want to be able to shoot as long as possible while staying out of assault range. Its nice to have lots of units being able to shoot at what ever they see, but sometimes its better to concentrate your fire. Take turn 3 for example, Why shoot with your doomsday on the fire dragons? the Overlord would have killed them anyway, that shoot could have been more useful elsewhere.
You dont need to get close to be able to shoot them, use your 24″ range as much as you can.
Vs a mech army its essential to de-mech them first, pathfinders could have been dealt with later.
Keep those BR comming, A big plus with pictures of the gaming table, Good job.