So taking the lessons I learned from the first game and making a few minor tweeks I faced the Mechdar again I realized that the CC lord was not going to help me win combats. At best he was going to help me tie, but against a dedicated CC unit my guys were dead anyway. So for that reason I thought that it would be better just to prevent being in close combat in the first place. So I replaced the lord with a tremortek with crucible. If this unit is in difficult terrain it is ridiculously hard to assault them. I decided to give Anrakyr another shot as well as dropping the nightmare shrouds from the veilteks. This freed up enough points to raise my immortal units to 7.
Doom Stalkers
Nemesor Zahndrekh
Overlord with Weave, warscythe, Mindshackle Scarabs, and a Command Barge(Dreadnaught proxy)
2x 5 man warrior unit
2 x destruction cryptek, pulse
7 man immortals unit(1) – Gauss
Despair cryptek with veil
Tremortek with Crucible
7 man immortals unit(2) – Tesla
Despair cryptek with veil
cryptek with chronometron
2x triarch stalker (1), (2)
1x doom scythe (Storm Raven Proxy)
2x doomsday ark
Mechdar
Yriel
Autarch with fusion gun
2x 6 man rangers squad
3 man guardian bikers with suriken cannon
5x dire avengers in wave serpent
9x fire dragons in wave serpent Exarch with fire pike
2x fire prism, holo field
5x harlequins in transport
3x warwalkers with scatter lasers
Mission Goals
Primary was Table Quarters, secondary was Objectives, tertiary was Kill Points.
Deployment
Mechdar
Eldar win the roll off and elect to go first. Everything Deploys but the Avengers Wave Serpent is in regular reserve and the two pathfinder units infiltrate 
Doom Stalkers
I decided to take advantage of the table quarter deployment and castle up, I placed my immortals(1) in reserve, because I knew that it would be important for them to take the bottom left table quarter, also their was a strong likely hood that the rangers were going to end up in that piece of terrain. If they weren’t I could still veil straight from reserves anyway.
Turn 1
Eldar
I pulse, he advances and tries to get a shot on my vehicles, however nothing is in range
Necrons
Nemesor removes stealth from the pathfinder unit and gives the Doom Scythe Stealth
I pretty much remain stationary. Stalker (1) blows up the transport containing the fire dragons and Yriel. They fail their pinning check. Stalker two fires on the Warwalkers, killing one and twinlinking the rest of the unit. Lanceteks fire, both sets miss, however they both get re-rolls thanks to the twin linking and manage to finish off the rest of the squadron
Doom Ark fires at the un-stealthed pathfinders and manages to kill 4, they run and being below half are off the board.
Eldar
Pulsed, they advance trying to get more shots
Fire prisms combine shooting and take out Stalker(1)
Necrons
Scythe gets tank hunter, other pathfinder unit loses stealth
Scythe kills Fire Prism and stuns to shaken the wave serpent
Eldar
Eldar destroy the doom scythe(all is as it should be Go one shot weapon) with the autarchs fusion gun
Stalker(2) killed by long shot fire pike from fire dragon exarch
Necron
Remove Stealth from Pathfinders, give Lancetek unit tank hunter
Immortal(1) Arrive and move towards the objective that unstealthed pathfinders are resting on
Immortal(1) Wipes out pathfinder unit with shooting
Doom Ark Kills two fire dragons
Doom Ark and Immortal(2) wipe out 4/5 harlequins
Ahnrakyr Misses with everything for the second turn in a row
Eldar
Fire dragons load up in wave serpent
Autarch joins avengers that disembarked from their wave serpent
Fire Prism immobilizes ark on a pen, removing shielding
Necron
Traveler Wrecks wave serpent with fly over attack
Both Fire Prism and Wave Serpent are shaken
Bikes sitting on back objective take a wound and run off the table
Fire Dragons are wiped out by Immortals one
At this point the Eldar Concede
Victory to the Necrons
Post Game
I played my immortals much more conservatively this game and it really payed off. Having them both alive at the end of the game really opened up my options for taking table quarters and objectives. I think this list will function quite well, however the traveler continues to disappoint. I feel that without a chronometron he is just not likely to get his powers off. I have considered dropping his barge and throwing him in with the veil cryptek unit. However his status as an IC as well as the ability for him to be killed as a result of the unit taking heavy casualties is enough of a deterrent. One thing I have considered is dropping a Ark and some upgrades for a unit of 6 wraiths that would funtion as a shield for my army as well as a strong counter attack force. Will try it in my next game to see how the loss of fire power is made up for with the cover saves and close combat potential.
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Victory, nice job.
I think a regular Overlord combined with Zandrekh is enough for your list, Anrakyr does not offer so much to it.
The Wraiths instead of ark is a good idea, I have used the Wraiths in earlier list with good success.
I am actually trying to work a ghost ark in. just because it will do great things for my warrior troops survivability