May 29

So taking the lessons I learned from the first game and making a few minor tweeks I faced the Mechdar again I realized that the CC lord was not going to help me win combats.  At best he was going to help me tie, but against a dedicated CC unit my guys were dead anyway.  So for that reason I thought that it would be better just to prevent being in close combat in the first place.  So I replaced the lord with a tremortek with crucible.  If this unit is in difficult terrain it is ridiculously hard to assault them.   I decided to give Anrakyr another shot as well as dropping the nightmare shrouds from the veilteks.   This freed up enough points to raise my immortal units to 7.

Doom Stalkers

Nemesor Zahndrekh

Overlord with Weave, warscythe, Mindshackle Scarabs, and a Command Barge(Dreadnaught proxy)

2x 5 man warrior unit

2 x destruction cryptek, pulse

7 man immortals unit(1) – Gauss

Despair cryptek with veil

Tremortek with Crucible

7 man immortals unit(2) – Tesla

Despair cryptek with veil

cryptek with chronometron

2x triarch stalker (1), (2)

1x doom scythe (Storm Raven Proxy)

2x doomsday ark

Mechdar

Yriel

Autarch with fusion gun

2x 6 man rangers squad

3 man guardian bikers with suriken cannon

5x dire avengers in wave serpent

9x fire dragons in wave serpent Exarch with fire pike

2x fire prism, holo field

5x harlequins in transport

3x warwalkers with scatter lasers

Mission Goals

Primary was Table Quarters, secondary was Objectives, tertiary was Kill Points.

Deployment

Mechdar

Eldar win the roll off and elect to go first.   Everything Deploys but the Avengers Wave Serpent is in regular reserve and the two pathfinder units infiltrate 

 

 

 

 

 

 

 

 

Doom Stalkers

I decided to take advantage of the table quarter deployment and castle up, I placed my immortals(1) in reserve, because I knew that it would be important for them to take the bottom left table quarter, also their was a strong likely hood that the rangers were going to end up in that piece of terrain.  If they weren’t I could still veil straight from reserves anyway.

 

 

 

 

 

Turn 1

Eldar

I pulse, he advances and tries to get a shot on my vehicles, however nothing is in range

Necrons

Nemesor removes stealth from the pathfinder unit and gives the Doom Scythe Stealth

I pretty much remain stationary.   Stalker (1) blows up the transport containing the fire dragons and Yriel.  They fail their pinning check.  Stalker two fires on the Warwalkers, killing one and twinlinking the rest of the unit.  Lanceteks fire, both sets miss, however they both get re-rolls thanks to the twin linking and manage to finish off the rest of the squadron

Doom Ark fires at the un-stealthed pathfinders and manages to kill 4, they run and being below half are off the board.

Turn 2

Eldar

Pulsed, they advance trying to get more shots

Fire prisms combine shooting and take out Stalker(1)

Necrons

Scythe gets tank hunter, other pathfinder unit loses stealth

Scythe kills Fire Prism and stuns to shaken the wave serpent

 

Turn 3

Eldar

Eldar destroy the doom scythe(all is as it should be Go one shot weapon) with the autarchs fusion gun

Stalker(2) killed by long shot fire pike from fire dragon exarch

Necron

Remove Stealth from Pathfinders, give Lancetek unit tank hunter

Immortal(1) Arrive and move towards the objective that unstealthed pathfinders are resting on

Immortal(1) Wipes out pathfinder unit with shooting

Doom Ark Kills two fire dragons

Doom Ark and Immortal(2) wipe out 4/5 harlequins

Ahnrakyr Misses with everything for the second turn in a row

 Turn 4

Eldar

Fire dragons load up in wave serpent

Autarch joins avengers that disembarked from their wave serpent

Fire Prism immobilizes ark on a pen, removing shielding

Necron

Traveler Wrecks wave serpent with fly over attack

Both Fire Prism and Wave Serpent are shaken

Bikes sitting on back objective take a wound and run off the table

Fire Dragons are wiped out by Immortals one

At this point the Eldar Concede

Victory to the Necrons

Post Game

I played my immortals much more conservatively this game and it really payed off.  Having them both alive at the end of the game really opened up my options for taking table quarters and objectives.   I think this list will function quite well, however the traveler continues to disappoint.  I feel that without a chronometron he is just not likely to get his powers off.  I have considered dropping his barge and throwing him in with the veil cryptek unit.  However his status as an IC as well as the ability for him to be killed as a result of the unit taking heavy casualties is enough of a deterrent.   One thing I have considered is dropping a Ark and some upgrades for a unit of 6 wraiths that would funtion as a shield for my army as well as a strong counter attack force.  Will try it in my next game to see how the loss of fire power is made up for with the cover saves and close combat potential.

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2 Responses to “Doom Stalker Vrs Mechdar Take Two”

  1. Stefan.P says:

    Victory, nice job.
    I think a regular Overlord combined with Zandrekh is enough for your list, Anrakyr does not offer so much to it.

    The Wraiths instead of ark is a good idea, I have used the Wraiths in earlier list with good success.

    • leth says:

      I am actually trying to work a ghost ark in. just because it will do great things for my warrior troops survivability

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