The Khorne Daemonkin codex has been released, and inkzoo and I were itching to take it for a ride. We’ve been waiting for a decent Chaos book for a while, and in particular one that let inkzoo use his painted and awesome Khorne troops. But first, a story.
When I was a young man back in the nineties, at 13 years old, I did not have a very wide social circle. Most people I was friends with in school were from my street. I lived in a pretty rural area Northwest of Jackson, so getting to see people outside of school was tough. As our school district was one of the largest by area in the State, that made it even harder.
My friends had heard that I played a game of 40K with my brother and enjoyed it. They insisted that I meet this other kid who played, so we could nerd out together. That person ended up being inkzoo.
The first time inkzoo and I played a game, I went over to his place. We started getting set up, and I noticed he had a really awesome fully-painted Bloodthirster. This is the old model, the pewter one that weighs 600 pounds. I pick it up and immediately butterfingers it. The model he spent 20 hours or more painting fell to the floor, and shattered into a haystack of twisted pewter. I had known inkzoo for under an hour, and I destroyed his pride and joy.
So, inkzoo, me, and Khorne go back a long ways to the fuzzy days of 1999, and our relationship started with Bloodthirsters. On the summit of the new Khorne Daemonkin book, we decided to play a game together to celebrate what Khorne means to us. I mean that in the literal sense, we actually both played both sides of the board. We wanted to create a fun, narrative-driven game. We also wanted to avoid mistakes while playing, so having two people both work on the same side works well for that. We also built the lists together, making sure that they were maximally assault-driven. This was to ensure the full glory of the fury of Khorne.
We’ll have a full battle report up within about a week, including the famous MI40K top-down full-graphics imaging we used to do before the server went down. Until then, here’s the lists we’ll be using for this battle.
Welcome back to MI40K! Today we’ll be taking a look at a list that inkzoo and I have been trying to get working for a while now. We’ll take a look and then figure out what is and is not working for us. We’ll play through a few test games and see how it stacks up. Without further ado, here’s the list.
Now that’s just about the spammiest thing I’ve ever seen! inkzoo built this specifically to try out a bunch of new Drop Pods he had purchased. After putting them into a list, he ran with the alpha strike theme and built the rest of the list around some of the many Terminators he has.
This list was also built with the idea of solving a problem. The current metagame is utterly dominated by a handful of units. The big problems are Eldar spamming Wave Serpents, Imperial Knights, and Tyranids spamming monstrous creatures and Lictors. This list attempts to solve all three of those problems at once. It does so via the perennially-powerful Meltagun.
If there’s a Knight causing trouble on the board it will find itself rapidly surrounded on the first turn. If more than a few Wave Serpents show up, hopefully the weight of the Assault Marines’ Meltaguns will knock a few of them out of the air. The Tyranids tend to fly or come in from reserves, so they are a bit different of a matchup. In theory the abundance of AP2 should help out, but the utter lack of anti-air is working against us. Additionally, ranged Tyranids tend to fight by using the weight of small arms fire, which is good against our Terminators. As 40k is exceedingly more of a rock-scissor-paper game, we did not expect to be the best against everything.