Leaked Assassins Pictures Discovered

posted by TheRascalKing13
Apr 25

assassinThere’s been some hum around the blogosphere regarding the new assassin models. There’s been very little information surrounding them. They do appear to be coming out as part of a possible limited release. They most likely will not be part of a codex, but will have their own mini-codex that can be taken as a detachment.

Assassins have been an iconic part of the Warhammer 40,000 experience since the very beginning. It’s exicting to see some of the classic but extremely old models getting an update. The four assassins have had the same models since I started playing back in 1999, so they definitely are older than that. These new ones are awesome, and really have some incredible motion to them.

Without further ado, here’s the new models.


Apr 24

old_eldarEarlier this week we talked about the good parts of the new Eldar codex. Some of the words I specifically avoided using “powerful” or “broken”. Most of the updates to the Eldar codex are pretty good, and bringing down the power level of the Wave Serpent was definitely a start. However, today we’re going to talk about the bad, ugly parts of the codex. These parts aren’t bad because they are poor or weak, they are bad because they are hideously, massively broken. The three units that are going to ruin the fun for everyone are the Wraithguard, the Wraithknight, and Jetbikes.

The first, and certainly the most talked about, problem with the book is the Wraithknight. He’s the first of two units who has access to D weapons. He starts out at a miniscule 295 points, and you can expect to see him right around that level even after upgrades. Check out the formations down and to the left on this article. For a small entry fee to get the minimums for the formation, you can take up to twelve Wraithknights. There is a very easy possibility of taking five of them in a 2,000-point list. This is unacceptable in my opinion.

eldar_formationsThe problem with them is that they have close-combat and ranged D weapons. They can also move very quickly, and maintain their initiative in close combat. That is to say they are not unwieldy. With all those D hits, they will destroy whatever they come into contact with. Tyranid players might as well not even unpack their army. You can instead shake on the game, pour another drink, and play a nice match of Zombicide instead. Imperial Knights are screwed. Hell, Bloodthirsters are screwed, they probably won’t get an attack off before dying like 300-point chumps. I know Games Workshop’s stock has been down, but making a $115 model the best thing in the book feels a little bad.

The other Wraith-half that is going to cause some waves is the Wraithguard. You can get them for around 40 points, and they can have access to D weapons through the distortion weapons they can field. Scytheguard have D weapons in close combat. This is just simply not fun design. If these guys land any attacks, they will kill what they are pointed at. 120 points of Wraithguard can shoot enough to take out a Land Raider, or maybe even something bigger. I’ve seen it pointed out that you can shove them into a Dark Eldar Raider and then they can Deep Strike and shoot from inside the tank. This is not fun. Losing hundreds of points of models you’ve spent time painting in the first minute of shooting is not fun. There is no reason to be putting D weapons onto such cheap, generic troops. D weapons should feel special, and this doesn’t help.

Lastly, there’s one more unit I feel is worth bitching about that is fortunately not packing any D weapons. Jetbikes are going to be a persistent problem as they have the laziest design I’ve ever seen. They are Troops, so they have Objective secured. They are on jetbikes, so they are obviously extremely fast. The lazy bit is that every single bike can be upgraded to a heavy weapon. They can have a Scatter Laser or Shuriken Cannon. So, for under 300 points, you can have a Troop that moves 36″ and can fire 30+ S6+ shots and has a 3+ armor save. The best things in seventh edition are shooting and movement. This just completely blows everything out of the water. There is literally almost no way to stop them, and remember they cost about as much as ten Space Marines in a Rhino. It’s just absurd how imbalanced it all is.

That concludes our gripe-fest about the Eldar. With any luck we’ll have the Khorne Daemonkin review and battle report up soon, so stay tuned. Let me know how the Eldar are treating you in the comments!


Apr 23

The trailer for the new Total War: Warhammer game has been released. This is a Total War game, which is a long-running series featuring massive armies fighting each other. As opposed to most RTS games, which may feature a few hundred models, Total War focuses on thousands of individual models fighting each other. There’s not much beyond this non-gameplay trailer, but enjoy it anyways! I won’t spoil the ending, but I thought it was pretty sweet.


Eldar Codex Review Part One: The Good

posted by TheRascalKing13
Apr 22

eldar_autarch_iyandenThe new Eldar codex has finally arrived, and there are a lot of changes to digest. It’s very interesting as right off the bat the codex does seem overpowered. There is a massive amount of D weapons and the Wraithknight can best be described as “silly”. There is the requisite dead weight in the book, but there is also a lot of balancing out of units. Also, I know the Khorne review and battle report is delayed, but we will be getting that soon.

We’ll start this review with what everyone has been wanting to hear. Wave Serpents are now just a regular, if still good, transport. Shooting the shield has been reduced to once per game, and the Scatter Laser no longer twin-links everything. The mighty Serpent has met an even deadlier foe – the nerf bat. This is going to tone back a huge problem with the old codex. They can still jink and fly faster than just about everything, so I would still expect to see them around a lot.

The other cool gravtank news is that Fire Prisms, Night Spinners, and Falcons can now squadron up to three. This is absolutely huge. One of the main limiting factors of the Eldar Force Org was that the Heavy Support slot had too many good choices. With the option to take multiple grav tanks in one slot, you can really add a lot of variety to a single Force Org. This makes taking a lot of Aspect Warriors or Wraithguard that need transports a lot more palatable. The Fire Prism gets +1S and -1AP for each additional Prism in the squadron, and the Night Spinner gets +1S. That’s in line with previous codexes, but now you can get that goodness in a single squadron.

The last cool bit of vehicle updates is that the Vypers now squadron to six and got a point reduction. They are still a bit underpowered compared to all the other glory in the codex, but this at least makes them playable. I’ve always thought they were a cool model, so this might convince me to pick a few up.

The Phoenix Lords have all been updated. They’re a bit points heavy compared to guys like the Wraithknight, but they do ooze flavor. They’re all right around 200 points, so don’t expect to see them anymore than you already do. Here’s a very brief overview of each one.
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Apr 14

bloodthirsterThe Khorne Daemonkin codex has been released, and inkzoo and I were itching to take it for a ride. We’ve been waiting for a decent Chaos book for a while, and in particular one that let inkzoo use his painted and awesome Khorne troops. But first, a story.

When I was a young man back in the nineties, at 13 years old, I did not have a very wide social circle. Most people I was friends with in school were from my street. I lived in a pretty rural area Northwest of Jackson, so getting to see people outside of school was tough. As our school district was one of the largest by area in the State, that made it even harder.

My friends had heard that I played a game of 40K with my brother and enjoyed it. They insisted that I meet this other kid who played, so we could nerd out together. That person ended up being inkzoo.

The first time inkzoo and I played a game, I went over to his place. We started getting set up, and I noticed he had a really awesome fully-painted Bloodthirster. This is the old model, the pewter one that weighs 600 pounds. I pick it up and immediately butterfingers it. The model he spent 20 hours or more painting fell to the floor, and shattered into a haystack of twisted pewter. I had known inkzoo for under an hour, and I destroyed his pride and joy.

So, inkzoo, me, and Khorne go back a long ways to the fuzzy days of 1999, and our relationship started with Bloodthirsters. On the summit of the new Khorne Daemonkin book, we decided to play a game together to celebrate what Khorne means to us. I mean that in the literal sense, we actually both played both sides of the board. We wanted to create a fun, narrative-driven game. We also wanted to avoid mistakes while playing, so having two people both work on the same side works well for that. We also built the lists together, making sure that they were maximally assault-driven. This was to ensure the full glory of the fury of Khorne.

We’ll have a full battle report up within about a week, including the famous MI40K top-down full-graphics imaging we used to do before the server went down. Until then, here’s the lists we’ll be using for this battle.

Show/Hide therascalking13’s Space Marines List

Show/Hide inkzoo’s Chaos Space Marines List


Review: New Forge World Pre-Orders

posted by TheRascalKing13
Apr 12

Alpha_Legion_by_megalarosIt’s been a busy few weeks for Forge World, and they just dropped another set of models on us. We’ve got a nice variety this week, with a new Realm of Battle board leading us off. Additionally, there’s a new entry in the Horus Heresy Character Series; This time it’s Armillus Dynat, Harrowmaster of the Alpha Legion. Lastly, there’s the new Xiphon-pattern Interceptor. Let’s go through them and take a look.


Realm of Battle – Imperial Primus Redoubt

This model regretfully has nothing to do with the awesome sounds of Primus. There’s not a lot to say here, the model looks fine, and is just another brick in the wall that is Realm of Battle. My main beef with the Realm of Battle boards remains that they are enormously expensive. Each 2’x2′ board is $185.00, plus shipping. That makes this almost certainly over the $200 mark, or $1200+ for a full 6’x4′ board. That’s way too high, and also explains why I’ve only seen these in game stores.

The rules for this thing are insane. They released experimental rules. It’s a large building, with ten hull points and armor 15. It also includes a Turbo Laser Destroyer in the base cost of 650 points! That’s the biggest gun in the game, usually reserved for Reaver Titans, and it’s on a platform that is basically undestroyable. It’s a two-shot Large Blast at strength D. It also has options to bolt on smaller guns, but honestly, why bother?

At any rate, on to the pictures and official description.

Found on worlds across the Imperium since the days of the Great Crusade, the Primus Redoubt is one of a class of super-heavy emplacements built en-masse to defend the cities, foundries and other vital structures on newly Compliant worlds. Constructed with emplaced weaponry more often found on heavy void craft and battlecruisers, and powered by reactors buried deep beneath its visible structure, the Primus Redoubt is designed to eliminate vehicles at very long range, and has enough destructive force to take down super-heavy vehicles and even Titans. Its substantial walls are further protected by a projected force dome, shielding the redoubt from all but the heaviest of incoming fire and orbital bombardments.

The Realm of Battle Imperial Primus Redoubt consists of a 2′ x 2′ Realm of Battle tile that features a large bunker complex with multiple battlements and a double-barrelled turbo laser destructor turret. It is a fortification that can be taken by any Faction in Warhammer 40,000 and Horus Heresy games. Experimental rules for the Primus Redoubt can be found HERE.

This is a complete multi-part resin kit. It is available to pre-order today for despatch from Friday 10th April.


Armillus Dynat, Harrowmaster of the Alpha Legion

There’s no way I won’t call this guy “Armadillo Dymaxion” at every turn. It’s just a ridiculous name. And also, I want to know who is handing out honorifics at the Alpha Legion base. “Harrowmaster”? Someone was going through his annual review and thought “We should promote Armadillo from Division Manager to Harrowmaster”. Oh Warhammer, you are incorrigible.
Read More…


Forums Update

posted by TheRascalKing13
Apr 11

Our forums have been in rough shape. I got them installed, but my anti-spam measures were going poorly. In an attempt to use the ancient fighting technique of MySQL-fu, I accidentally deleted everything.

After working hard at it last week the forums are back on their feet and should remain free of spam. Go give them a spin and let me know in the comments if you’re having any problems.


New Forge World Website Coming Soon

posted by TheRascalKing13
Apr 10

forge_worldWe’ve received word that there’s a new Forge World website on the way. The way we know this is slightly roundabout, however. Games Workshop posted a job description to their LinkedIn page looking for a web developer for a new Forge World site. I have no idea why Games Workshop doesn’t announce things ahead of time, instead making us search around like this, but the news is welcome regardless. Here’s a link to the job posting, and here’s the description reposted.

Job Description
Do you want to bring the glories of Forge World to an ever-increasing audience? Are you excited by the challenge of devising and managing a programme of promotions to bring people to the Forge World web store, encouraging them to buy our fabulous resin model kits and the products that support them, and making sure that every customer feels valued?

Your job will be to make sure you always have a great plan for bringing more people to the Forge World web store where they can browse the ever-growing range of awesome resin kits, and making sure that all the products, new releases as well as old favourites, are promoted in the appropriate way. You’ll be working with the rest of the web store team to come up with new ideas to promote the store and all the great products on it, agreeing a plan of promotions and then managing the delivery to make sure everything gets done as agreed. That will mean working effectively with lots of different people, solving all kinds of problems (many of them entirely new ones) and most importantly making sure that the offer to our customers always looks inspiring.

What makes this job hard is that the need for great ideas never ends. The Forge World design studio never stops releasing awesome new resin models, and the quest to find more connoisseurs to cherish and enjoy these exquisite creations goes on and on!


Apr 9

promethium_demoThe blogosphere is exploding today with leaked images of the new terrain that Games Workshop is releasing. With the rumors of the Void Shield Generator from yesterday, it looks like a big terrain push is finally on it’s way. The pictures of the new models are at the end of this post.

There are two new pieces, the Plasma Obliterator and the Promethium Pipes.

The first new model we’ll review is the Plasma Obliterator. It’s a medium building, granting it 14 armor all the way around. It is a truckload of points, clocking in around the same number as a bare-bones Land Raider.

The model itself is beautiful. The entire Warhammer 40,000 franchise hinges around The Rule of Cool, and the idea of shoving a gigantic gun on top of a building and calling it a day is excellent. It even looks like the Reaver Titan’s plasma weapon, too, which ties everything nicely together. I’ve always been a fan of the giant death-Saint motif on the gothic-style buildings.

However, the rules on this thing suck. It has two of the dumbest rules in the game. Granted, the gun itself is pretty good, with a nigh-unkillable 7″ plasma blast. The kicker is that it still has the Gets Hot rule for not only the gun itself, but for the guys inside. They also take those wounds randomly. Gets Hot has long been a pain point for our local group, as it should be a very small chance of happening, but has a tendency to kill guys that cost a lot of points.

The other crummy rule on it is that the “Access Points and Fire Points” says “as per model”. I remember when modeling for advantage was frowned on, but this basically says that you can take as many fire points as you want. I just don’t get why they don’t specify how many it should have. This rule should literally state, “Get in a fight with your friend or tournament organizer.” It would be trivially easy to provide firing point and even gun arc information, but Games Workshop is too lazy or stupid to do it.

Anyways, moving on to the Promethium Relay Pipes. This a pretty basic model as far as looks are concerned. I consider that both a good and a bad thing. It’s good because I can use the pipes from my Hirst Arts Chemical Plant molds. It’s bad because we don’t get a sweet model from Games Workshop. They make some of the best-looking models on the planet, and this one is just a little flat.

The rules on these are very good too. They’re a nice set of 4+ cover for whatever needs covered, and it comes at a decent price point. The rules regarding “Fuel Pipes” and “Fuel Siphon” are absolutely hilarious, and not terribly game breaking. The fuel pipes can both explode in your face and also give you a way to hook up your flamer-based weapons to give them Heavy and Torrent. The flavor is good, the points are right, and there’s utility here. This is just a great release!



void_shield_genWe’ve discovered some interesting news regarding the limited-release Void Shield Generators. These ones are going for ridiculous prices on eBay. It looks like Games Workshop is going to issue a new run, so stop bidding on eBay. There are signs on the Games Workshop website that new pages are being built for several items with redirects already in place. For instance, this page – http://www.games-workshop.com/en-US/void-shield-generator – resolves to – http://www.games-workshop.com/en-US/Void-Shield-Generator. This has caused many rumor mongers to expect an announcement in the next few days.

Here are some other website redirects of note.

Promethium Pipes

Link http://www.games-workshop.com/en-GB/promethium-relay-pipes
Redirect http://www.games-workshop.com/en-GB/Promethium-Relay-Pipe

 
 
Dark Angels Codex

Link http://www.games-workshop.com/en-GB/codex-dark-angels
Redirect http://www.games-workshop.com/en-GB/Codex-Dark-Angel